China Finance Online
2024.09.07 02:09
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Elon Musk shares a photo of Black Myth: Wukong AI: Impressive 3A game from China

Elon Musk shared an AI-generated photo with "Black Myth: Wukong," calling it an impressive 3A game from China. According to VG Insights' report, the game has surpassed a total global sales volume of 18.1 million copies, generating revenue exceeding $866 million, with sales continuing to rise on the Steam platform. In China, there are approximately 5 million core players, with sales reaching 13.52 million copies. This game has demonstrated the high quality of domestic games, filled the gap in domestic 3A games, and showcased a significant improvement in China's game industrialization

Just now, Musk shared a synthetic photo of himself with Black Myth: Wukong's AI and commented: an impressive 3A game from China.

According to data analysis company VG Insights, as of September 5th, the game "Black Myth: Wukong" has sold over 18.1 million copies globally in just two weeks, with total revenue exceeding $866 million, equivalent to over 6.1 billion RMB.

The game has seen daily sales of 400,000 copies on the Steam platform in the past two weeks, with sales continuing to grow. Since its simultaneous global release on August 20, 2024, "Black Myth: Wukong" has quickly topped sales charts on multiple platforms and held the global top spot on Steam for five consecutive weeks, achieving eight weeks at the top in the Chinese region.

In the Chinese market, the game has around 5 million core players, with sales of approximately 13.52 million copies; while in the US market, there are about 3 million core players, with sales of around 1.06 million copies.

The success of "Black Myth: Wukong" has not only caused a sensation in the domestic market but also earned reputation for the Chinese gaming industry in the international market. It has proven that domestic games also have the ability to create world-class high-quality games, filling the gap in the domestic 3A game field and demonstrating the significant improvement in China's gaming industrialization level.

Based on "Journey to the West," the game successfully explores the profound value of local cultural IP and presents innovative adaptations. This cultural innovation and integration make "Black Myth: Wukong" not just a game but also a cultural experience, attracting the attention of a large number of players both domestically and internationally.

The success of "Black Myth: Wukong" brings important insights to the Chinese gaming industry. While China was previously dominated by mobile games, PC and console games are now on the rise. The tremendous success of "Black Myth: Wukong" in China is a positive signal, as its popularity continues to radiate beyond the gaming circle over the past week, reaching many people who have never played games before. This has attracted a large number of new users to the single-player game market, which is a significant impact on the entire Chinese gaming industry and has also driven the development of PC and console games.

It indicates that only by adhering to "content is king" and focusing on refining quality games can one stand out in the fierce market competition. At the same time, the gaming industry also needs continuous innovation and improvement in technological capabilities to meet the increasing quality demands of players.

With the explosive popularity of "Black Myth: Wukong," it is expected that more capital and talent will enter the gaming industry in the future, driving the high-quality development of the Chinese gaming industry. Additionally, more outstanding domestic games will step onto the world stage, showcasing the charm and strength of Chinese culture