
FINGERTANGO announced its interim results, with a net profit of approximately 4.4 million yuan, a year-on-year decrease of 52.4%

FINGERTANGO announced its mid-year results for 2025, with revenue of approximately 212 million yuan, a year-on-year decrease of 35.5%; profit attributable to the company's owners was approximately 4.4 million yuan, a year-on-year decrease of 52.4%. The decline in revenue was mainly due to reduced advertising and promotional expenses and classic games entering maturity. The average monthly active users decreased to approximately 1.4 million, a year-on-year decline of 73.0%. As of June 30, 2025, the cumulative registered users reached approximately 264.9 million, a year-on-year increase of about 3.8%
According to the Zhitong Finance APP, FINGERTANGO (06860) announced its interim results for 2025, with revenue of approximately 212 million yuan, a year-on-year decrease of 35.5%; the profit attributable to the company's owners was approximately 4.4 million yuan, a year-on-year decrease of 52.4%; earnings per share were 0.0023 yuan.
The announcement stated that the decline in revenue was mainly due to the combined effects of the following factors: (i) strategic reduction in advertising and promotional expenses, leading to a decrease in user acquisition and promotional activities; and (ii) classic games that have been in operation for many years entering a mature stage, resulting in a natural decline in revenue and a slowdown in monetization speed.
The decrease in profit was mainly attributed to the combined effects of the following factors: (i) revenue shrinkage leading to a decline in gross profit; (ii) a decrease in other income, revenue, or net losses; (iii) an increase in administrative expenses; (iv) optimization of resource allocation significantly reducing sales and marketing expenses; and (v) an increase in research and development expenses.
During the reporting period, the average monthly active users decreased to approximately 1.4 million, a year-on-year decline of about 73.0%, mainly due to reduced marketing expenses and the game product portfolio entering a mature stage. As of June 30, 2025, the total number of registered users continued to grow steadily, reaching approximately 264.9 million, an increase of about 3.8% compared to the same period last year
